About The Exhibition

One of the most interactive and inspiring exhibitions exploring the world of mathematics ever to go on tour.

MathsAlive! is designed to inspire, to spark the imagination, to reveal not only maths at work, but also the endless possibilities that maths can offer. Designed for families and students, the exhibition brings to life the real maths behind what kids love most – video games, sports, fashion, music, robotics and more – and creates interactive and immersive experiences that bring to life the maths at work in each, whether in design, application or use. [Note: content and elements may vary by venue.]

Smithsonian opening

In this exhibition that spans 465 m2, you’ll ride a snowboard in a 3D experience, design (and play) your own video game, capture your 360-degree image in a unique interactive environment, jump into a fractal dance party and even design a custom skateboard for “pop”: the quick, snapping motion that allows a board to do the best tricks. Through nearly 40 unique, interactive experiences, the exhibit takes maths from its native form into the applied worlds of design, engineering, technology and science.

You’ll explore and operate simulations of NASA’s latest robotics, including the Robonaut 2 and the Curiosity rover. You’ll test your engineering and city-planning skills as you design and test a supertall skyscraper and take on different engineering roles as you design a more sustainable infrastructure for a city.

Two new major exhibits have been added to MathsAlive! An extreme-weather alert interactive experience lets visitors evaluate data, prepare a forecast and ‘broadcast’ a video alert – after which they can email the video to themselves. Also, a high-energy cyber security challenge lets guests step inside a computer video game, where they will combat viruses and bugs, using simple code sequences, fingerprint scans, card swipes and secret codes.

MathsAlive-42

MathsAlive-34

The exhibition is designed to answer the age-old question: “Will I ever use all this maths they’re teaching us?”

Visitors are accompanied by fun and quirky virtual guides – the “BotZ” – and along the way you’ll meet and hear from professionals, visionaries and inspiring personalities as they talk about maths in their work across the fields kids are most interested in exploring.

Thematic Areas:

  • Outdoor Action… Adventure Sports
  • Build Your World… Environment
  • Future Style… Style and Design
  • Kickin’ It… Entertainment
  • Game Plan
  • Robotics and Space

Real World Maths… Featured Personalities

  • Eric “Tuma” Britton, professional skater/instructor
  • Brooks, co-owner and technical director, True Skateboards
  • Rondi Davies, geologist and champion marathon swimmer
  • Tanya Martinez, electrical engineer
  • Christine Outram, director, City Innovation, research associate, MIT
  • Theo Jansen, artist and designer
  • Daniel Ferguson, IMAX film director and screenwriter
  • Ajay Kapur, musician and computer scientist
  • Robin Hunicke, game developer
  • Michael Mateas, game developer
  • Robin Murphy, robotics engineer
  • Kathryn Gray, student and supernova searcher
  • Robonaut 2

Worldwide Premiere
Smithsonian Institution
International Gallery
Washington, DC, US

The national exhibition and presentation at Smithsonian are made possible by Raytheon.

Developed in Collaboration with:

 

  • National Council of Teachers of Mathematics
  • NASA
  • National Society of Professional Engineers
  • MATHCOUNTS
  • Society of Women Engineers
  • MathMovesU

 

 

Note: Not all displays appear at all venues.